NOTE: It is understood that for purposes of guild kills for credit that guild attendance of 80% is required of guild members. HOWEVER for looting purposes, a guild run consists of 70% guild members. (7/10 or 18/25). Looting rules for Dark Charter Guild raids Before starting a run, Raid Leaders must determine what Dark Charter Guild rules apply. Designate Loot master (this should NOT be the raid leader unless absolutely necessary). It’s a Guild run if at least 70% of the group members are in Dark Charter. All participants, should be made aware of these rules BEFORE THE SUMMONS. NOTE: only ONE WIN of main spec gear is allowed per raid lockout UNLESS NOONE ELSE CAN USE IT. This forces raiders to think about their choices, and prevents one person from being rewarded too greatly. NOTE: Patterns and Embers DO NOT COUNT AS MS GEAR BoP: (Bind on Pickup) rules are simple. Gear: If it fits your current Main Spec ROLL WHEN CALLED. Otherwise don’t roll. If there are no MS rolls, Lootmaster will call for Off Spec roll. Roll WHEN CALLED if the gear will improve your OS. If no MS/OS then will be free roll for vendor/DE (Disenchant is only available if there’s an Enchanter in the group). Mounts: Roll if you don’t have the mount and want it. Patterns: Roll if your Toon in the raid has the profession that can use the pattern. You must link profession. If noone can use, it will go to Guild Bank Note: If this is not a guild run (70%) then this will be a free roll for the raid. BoE: (Bind on Equip) If it fits your current Main Spec ROLL WHEN CALLED. Otherwise don’t roll. If there are no MS rolls, Lootmaster will call for Off Spec roll. Roll WHEN CALLED if the gear will improve your OS. If no MS/OS roll then item goes to Guild Bank. Note: If this is not a guild run (70%) then this will be a free roll for the raid. Mats: (Embers of any kind) Open roll for everyone.